Talk:159edo/Notation: Difference between revisions

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::::: Why exactly do we need different quartertone accidentals? --[[User:Xenwolf|Xenwolf]] ([[User talk:Xenwolf|talk]]) 20:57, 13 October 2020 (UTC)
::::: Why exactly do we need different quartertone accidentals? --[[User:Xenwolf|Xenwolf]] ([[User talk:Xenwolf|talk]]) 20:57, 13 October 2020 (UTC)
::::: IOW: What's wrong with [[File:HeQd3.svg|48x48px]] [[File:HeQd1.svg|48x48px]] [[File:HeQu1.svg|48x48px]] [[File:HeQu3.svg|48x48px]]? --[[User:Xenwolf|Xenwolf]] ([[User talk:Xenwolf|talk]]) 20:59, 13 October 2020 (UTC)
::::: IOW: What's wrong with [[File:HeQd3.svg|48x48px]] [[File:HeQd1.svg|48x48px]] [[File:HeQu1.svg|48x48px]] [[File:HeQu3.svg|48x48px]]? --[[User:Xenwolf|Xenwolf]] ([[User talk:Xenwolf|talk]]) 20:59, 13 October 2020 (UTC)
:::::: The problem, at the very least, is that these quartertone accidentals by themselves don't add up intuitively- for instance, two modifications by [[File:HeQu1.svg|48x48px]] don't add up to a modification by [[File:Heji25.svg|48x48px]] but rather fall short of [[File:Heji25.svg|48x48px]] by a rastma.  Don't get me wrong, we can keep all four of the quartertone accidentals, but we still need to create four more on account of the rastma not being tempered out- that is, we need a distinction between "wide" and "narrow" quartertones.
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