TallKite
Joined 19 September 2018
m Typography |
Grammar wierdness |
||
Line 301: | Line 301: | ||
::: The Kite Guitar? Yes, I know such a thing, but not only that one. Do you really want to be so fast? Please, one step at a time. :-) | ::: The Kite Guitar? Yes, I know such a thing, but not only that one. Do you really want to be so fast? Please, one step at a time. :-) | ||
::: Now, the QWERTY keyboards in real life don't work at all, because most keyboard manufacturers use one trick to cut the costs, so, electrically, a chord | ::: Now, the QWERTY keyboards in real life don't work at all, because most keyboard manufacturers use one trick to cut the costs, so, electrically, a chord not always can be entered. It should be touchscreen. In principle, I don't have any geometrical limitations. But dynamcs!... | ||
::: I experimented with this a lot. Dynamics, dependency on the "strength" of a touch is a big problem, because it is not signalled in any way. In particular, I tried to explore the fact, that the soft part of the touching finger is deformed by a harder touch, the area of the touch becomes larger with time. It works, but appears totally unrealistic. A person cannot control this finger flattening properly. Worse, the event of the change is only raised then a centroid of a touch is moved, but in practice it doesn't happen roughly in half of cases. | ::: I experimented with this a lot. Dynamics, dependency on the "strength" of a touch is a big problem, because it is not signalled in any way. In particular, I tried to explore the fact, that the soft part of the touching finger is deformed by a harder touch, the area of the touch becomes larger with time. It works, but appears totally unrealistic. A person cannot control this finger flattening properly. Worse, the event of the change is only raised then a centroid of a touch is moved, but in practice it doesn't happen roughly in half of cases. | ||
::: But simulation of a string plucking should work! This is because you slide the finder sidewise to the string, and the speed of this slide motion can be used to indicate the volume of the sound. | ::: But simulation of a string plucking should work! This is because you slide the finder sidewise to the string, and the speed of this slide motion can be used to indicate the volume of the sound. |