Hypercubic billiard word: Difference between revisions

Inthar (talk | contribs)
No edit summary
Inthar (talk | contribs)
No edit summary
Tags: Mobile edit Mobile web edit
Line 1: Line 1:
'''Billiard scales''' are motivated by considering a point particle (a "billiard ball") bouncing off walls in a closed cubic room. Given a scale [[signature]] ''a''<sub>1</sub>X<sub>1</sub> ... ''a''<sub>''r''</sub>X<sub>''r''</sub> (i.e. stipulating that our scale has ''r'' distinct, not-necessarily-linearly-independent step sizes X<sub>1</sub>, ..., X<sub>''r''</sub>, and the number of X<sub>''i''</sub> steps in the scale is ''a''<sub>''i''</sub> > 0), we imagine our billiard ball in an ''r''-dimensional cubic room (with side length 1). We first fire off the billiard ball in the direction (''a''<sub>1</sub>, ..., ''a''<sub>''r''</sub>) given by the scale signature. For integer ''a''<sub>''i''</sub>, the particle's trajectory will be periodic, and with probability one, the particle will only collide with one wall at a time. The pattern of which walls the particle collides with then spells out a billiard scale of the given signature, though for [[arity]] higher than 2, this can yield rotationally inequivalent scales depending on the starting point.
'''Billiard scales''' are motivated by considering a point particle (a "billiard ball") bouncing off walls in a closed cubic room. Given a scale [[signature]] ''a''<sub>1</sub>X<sub>1</sub> ... ''a''<sub>''r''</sub>X<sub>''r''</sub> (i.e. stipulating that our scale has ''r'' distinct step sizes X<sub>1</sub>, ..., X<sub>''r''</sub>, and the number of X<sub>''i''</sub> steps in the scale is ''a''<sub>''i''</sub> > 0), we imagine our billiard ball in an ''r''-dimensional cubic room (with side length 1). We first fire off the billiard ball in the direction (''a''<sub>1</sub>, ..., ''a''<sub>''r''</sub>) given by the scale signature. For integer ''a''<sub>''i''</sub>, the particle's trajectory will be periodic, and with probability one, the particle will only collide with one wall at a time. The pattern of which walls the particle collides with then spells out a billiard scale of the given signature, though for [[arity]] higher than 2, this can yield rotationally inequivalent scales depending on the starting point.
 
== Formal definition ==
== Formal definition ==
Formally, let ''w'' be a scale word with signature ''a''<sub>1</sub>X<sub>1</sub> ... ''a''<sub>''r''</sub>X<sub>''r''</sub> (i.e. ''w'' is a scale word with ''a''<sub>''i''</sub>-many X<sub>''i''</sub> steps) and let '''a''' = (''a''<sub>1</sub>, ..., ''a''<sub>''r''</sub>).
Formally, let ''w'' be a scale word with signature ''a''<sub>1</sub>X<sub>1</sub> ... ''a''<sub>''r''</sub>X<sub>''r''</sub> (i.e. ''w'' is a scale word with ''a''<sub>''i''</sub>-many X<sub>''i''</sub> steps) and let '''a''' = (''a''<sub>1</sub>, ..., ''a''<sub>''r''</sub>).