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	<title>Maximal dissonance tuning - Revision history</title>
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	<updated>2026-07-20T19:09:34Z</updated>
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	<entry>
		<id>https://en.xen.wiki/index.php?title=Maximal_dissonance_tuning&amp;diff=104634&amp;oldid=prev</id>
		<title>A at 10:05, 5 March 2023</title>
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		<updated>2023-03-05T10:05:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:05, 5 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximal &lt;/del&gt;dissonance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tuning&lt;/del&gt;&#039;&#039;&#039; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a tuning where the intervals between consecutive pitches are selected to maximize [[&lt;/del&gt;sensory dissonance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] according to a psychoacoustic model &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human &lt;/del&gt;inner ear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While musical [[dissonance]] depends on many complex factors including the listener&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s conditioning and cultural background, &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sensory &lt;/ins&gt;dissonance&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; or &#039;&#039;roughness&lt;/ins&gt;&#039;&#039; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more consistent among average human listeners (i.e. those not affected by conditions such as congenital amusia). In its simplest form, &lt;/ins&gt;sensory dissonance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happens when two sine tones are played simultaneously at roughly equal intensity, close enough in frequency that the basilar membrane has trouble distinguishing them but far apart enough that beating is not audible. This is purely about the physiology &lt;/ins&gt;of the inner ear&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and not about approximations to familiar intervals such as JI ratios&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are several &lt;/del&gt;published &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formulas on which &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximal dissonance tuning can be based. One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the earliest (not necessarily the most accurate) was found by Kameoka &amp;amp; Kuriyagawa in 1969, who played two &lt;/del&gt;sine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waves simultaneously at equal intensity for human listeners&lt;/del&gt;. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computed based on experiments &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the lower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sine wave &lt;/del&gt;has frequency &#039;&#039;f&#039;&#039; Hz, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;the upper frequency &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that maximizes sensory dissonance &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/del&gt;&amp;lt;math&amp;gt;D(f) = f + 2.27 f^{0.477}\ \text{Hz}&amp;lt;/math&amp;gt;. The ratio &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; changes slowly with absolute frequency. It is about 3.22 semitones at 100 Hz, 1.55 semitones at 440 Hz, and 1.03 semitones at 1000 Hz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In 1969, Kameoka &amp;amp; Kuriyagawa &lt;/ins&gt;published &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the results of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;study where listeners were asked to rate the roughness of pairs &lt;/ins&gt;of sine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tones&lt;/ins&gt;. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calculated an approximate formula &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, given a sine tone frequency, produces another frequency above it that ostensibly maximizes the sensation of roughness. If each sine tone is played at a comfortable 57 dB SPL and &lt;/ins&gt;the lower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;has frequency &#039;&#039;f&#039;&#039; Hz, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their analysis states that &lt;/ins&gt;the upper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sine tone of maximal &lt;/ins&gt;frequency is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given by &lt;/ins&gt;&amp;lt;math&amp;gt;D(f) = f + 2.27 f^{0.477}\ \text{Hz}&amp;lt;/math&amp;gt;. The ratio &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; changes slowly with absolute frequency. It is about 3.22 semitones at 100 Hz, 1.55 semitones at 440 Hz, and 1.03 semitones at 1000 Hz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kameoka &amp;amp; Kuriyagawa formula, a maximal dissonance tuning can be constructed. Start with a low frequency such as &#039;&#039;f&#039;&#039; = 20 Hz and iteratively compute &lt;/del&gt;&amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &amp;lt;math&amp;gt;D(D(f))&amp;lt;/math&amp;gt;, etc. Collect all these frequencies and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result is a maximal dissonance tuning&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; is frequency-dependent, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulting tuning is not periodic &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t even be arbitrarily transposed, but small amounts won&#039;t upend the overall psychoacoustic effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kameoka &amp;amp; Kuriyagawa designed a somewhat ad hoc formula for measuring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughness of any two sine waves played at roughly equal intensity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earliest studies into quantification of roughness; later research has poked holes in their methodology &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;produced somewhat different results&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other maximal &lt;/del&gt;dissonance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tunings &lt;/del&gt;are possible&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, using different formulas based on assumptions of more complex timbres than sine waves&lt;/del&gt;. Simply iterating a function like &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; makes the tuning only psychoacoustically interesting for consecutive scale steps. It may be interesting to, for example, optimize every group of &#039;&#039;n&#039;&#039; &amp;gt; 2 consecutive pitches to maximize &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dissonance&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless of the accuracy of &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt;, it can be used to construct a strange tuning that maximizes the sensory &lt;/ins&gt;dissonance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between consecutive tones. Start with a low frequency such as &#039;&#039;f&#039;&#039; = 20 Hz and iteratively compute &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;D(D(f))&amp;lt;/math&amp;gt;, etc. Collect all these frequencies to produce a tuning. As &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; is frequency-dependent, the resulting tuning is not [[periodic scale|periodic]] and can&#039;t even be arbitrarily transposed without ruining its nature (although small transpositions won&#039;t upend the overall psychoacoustic effect).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More sophisticated approaches &lt;/ins&gt;are possible &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for constructing tunings from sensory dissonance power laws&lt;/ins&gt;. Simply iterating a function like &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; makes the tuning only psychoacoustically interesting for consecutive scale steps. It may be interesting to, for example, optimize every group of &#039;&#039;n&#039;&#039; &amp;gt; 2 consecutive pitches to maximize &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughness. &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; also works on the assumption of sine wave tones, and can be expanded to more complex timbres&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consonance and dissonance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consonance and dissonance]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>A</name></author>
	</entry>
	<entry>
		<id>https://en.xen.wiki/index.php?title=Maximal_dissonance_tuning&amp;diff=104390&amp;oldid=prev</id>
		<title>Fredg999 category edits: Moving from Category:Dissonance to Category:Consonance and dissonance using Cat-a-lot</title>
		<link rel="alternate" type="text/html" href="https://en.xen.wiki/index.php?title=Maximal_dissonance_tuning&amp;diff=104390&amp;oldid=prev"/>
		<updated>2023-03-04T18:39:15Z</updated>

		<summary type="html">&lt;p&gt;Moving from &lt;a href=&quot;/index.php?title=Category:Dissonance&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Dissonance (page does not exist)&quot;&gt;Category:Dissonance&lt;/a&gt; to &lt;a href=&quot;/w/Category:Consonance_and_dissonance&quot; title=&quot;Category:Consonance and dissonance&quot;&gt;Category:Consonance and dissonance&lt;/a&gt; using &lt;a href=&quot;/index.php?title=C:Help:Cat-a-lot&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;C:Help:Cat-a-lot (page does not exist)&quot;&gt;Cat-a-lot&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:39, 4 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other maximal dissonance tunings are possible, using different formulas based on assumptions of more complex timbres than sine waves. Simply iterating a function like &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; makes the tuning only psychoacoustically interesting for consecutive scale steps. It may be interesting to, for example, optimize every group of &amp;#039;&amp;#039;n&amp;#039;&amp;#039; &amp;gt; 2 consecutive pitches to maximize dissonance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other maximal dissonance tunings are possible, using different formulas based on assumptions of more complex timbres than sine waves. Simply iterating a function like &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; makes the tuning only psychoacoustically interesting for consecutive scale steps. It may be interesting to, for example, optimize every group of &amp;#039;&amp;#039;n&amp;#039;&amp;#039; &amp;gt; 2 consecutive pitches to maximize dissonance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dissonance&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consonance and dissonance&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fredg999 category edits</name></author>
	</entry>
	<entry>
		<id>https://en.xen.wiki/index.php?title=Maximal_dissonance_tuning&amp;diff=104372&amp;oldid=prev</id>
		<title>A: Created page with &quot;A &#039;&#039;&#039;maximal dissonance tuning&#039;&#039;&#039; is a tuning where the intervals between consecutive pitches are selected to maximize sensory dissonance according to a psychoacoustic mod...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.xen.wiki/index.php?title=Maximal_dissonance_tuning&amp;diff=104372&amp;oldid=prev"/>
		<updated>2023-03-04T15:25:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;maximal dissonance tuning&amp;#039;&amp;#039;&amp;#039; is a tuning where the intervals between consecutive pitches are selected to maximize &lt;a href=&quot;/index.php?title=Sensory_dissonance&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sensory dissonance (page does not exist)&quot;&gt;sensory dissonance&lt;/a&gt; according to a psychoacoustic mod...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;maximal dissonance tuning&amp;#039;&amp;#039;&amp;#039; is a tuning where the intervals between consecutive pitches are selected to maximize [[sensory dissonance]] according to a psychoacoustic model of the human inner ear.&lt;br /&gt;
&lt;br /&gt;
There are several published formulas on which a maximal dissonance tuning can be based. One of the earliest (not necessarily the most accurate) was found by Kameoka &amp;amp; Kuriyagawa in 1969, who played two sine waves simultaneously at equal intensity for human listeners. They computed based on experiments that if the lower sine wave has frequency &amp;#039;&amp;#039;f&amp;#039;&amp;#039; Hz, then the upper frequency that maximizes sensory dissonance is about &amp;lt;math&amp;gt;D(f) = f + 2.27 f^{0.477}\ \text{Hz}&amp;lt;/math&amp;gt;. The ratio &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; changes slowly with absolute frequency. It is about 3.22 semitones at 100 Hz, 1.55 semitones at 440 Hz, and 1.03 semitones at 1000 Hz.&lt;br /&gt;
&lt;br /&gt;
From the Kameoka &amp;amp; Kuriyagawa formula, a maximal dissonance tuning can be constructed. Start with a low frequency such as &amp;#039;&amp;#039;f&amp;#039;&amp;#039; = 20 Hz and iteratively compute &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;D(D(f))&amp;lt;/math&amp;gt;, etc. Collect all these frequencies and the result is a maximal dissonance tuning. As &amp;lt;math&amp;gt;\frac{D(f)}{f}&amp;lt;/math&amp;gt; is frequency-dependent, the resulting tuning is not periodic and can&amp;#039;t even be arbitrarily transposed, but small amounts won&amp;#039;t upend the overall psychoacoustic effect.&lt;br /&gt;
&lt;br /&gt;
Other maximal dissonance tunings are possible, using different formulas based on assumptions of more complex timbres than sine waves. Simply iterating a function like &amp;lt;math&amp;gt;D(f)&amp;lt;/math&amp;gt; makes the tuning only psychoacoustically interesting for consecutive scale steps. It may be interesting to, for example, optimize every group of &amp;#039;&amp;#039;n&amp;#039;&amp;#039; &amp;gt; 2 consecutive pitches to maximize dissonance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dissonance]]&lt;/div&gt;</summary>
		<author><name>A</name></author>
	</entry>
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